The top grossing mobile game worldwide for July 2020 was PUBG Mobile from Tencent with $208.8 million in user spending, which represented 10.8 percent growth from July 2019. Approximately 56.6 percent of PUBG Mobile’s revenue was from its Chinese localization, Game For Peace, followed by 10 percent from the United States and 5.6 percent from Saudi Arabia. The full ranking of the top grossing mobile games for July 2020 is above. App revenue estimates are from Sensor Tower’s Store Intelligence platform.
Honor of Kings from Tencent was the second highest earning mobile game worldwide for July 2020 with more than $192 million in gross revenue, which represented 34.8 percent year-over-year growth from July 2019. About 94 percent of Honor of King’s revenue was from China, followed by 2.4 percent from Taiwan. The next top grossing game was Monster Strike from Mixi, followed by Pokémon Go from Niantic and Roblox from Roblox Corporation.
In July, Lineage M from NCSOFT had its best month for revenue since April 2018, generating $75.8 million. The title, which has accumulated $2.8 billion in spending to date, is a huge hit in South Korea, and recently celebrated its third anniversary, leading to this surge in player spending.
Dragon Ball Z: Dokkan Battle from Bandai Namco, meanwhile, had its best month for revenue since February 2019, generating $87.6 million. The title regularly plays hosts to large in-game events that spark a rise in spending, and, much like Lineage M, it celebrated its fifth launch anniversary last month, resulting in another such increase in spending.
Want to see how the rankings compared to the previous month? Check out the Top Mobile Games by Worldwide Revenue for June 2020 here.
Store Intelligence users can see app revenue and app download estimates for the above apps in addition to historical performance metrics on the Sensor Tower platform. Our revenue estimates are from the App Store and Google Play worldwide between July 1, 2019 and July 31, 2020 and represent gross user spending. These rankings do not include app revenue from third-party Android stores.
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